Well the biggest thing i have been working on so far is my WorldIII game. It is meant to be
a massively multiplayer full imersion 3d game. So why another ? Well the idea here is that
most games have a static world, and you can't change it. Well, the goal is that not only
will the WorldIII world change, but that the players will be able to effect changes in the world
in ways that you would naturally expect.