Other major goals will be listed below, but again the overall vision is of playable realism.
As with any game or simulation there are limits to what one can do or simulate or to where a player may go. This is, of course,
unavoidable. However to the extent possible these limits should be based on hardware limits, or failing that disguised as well as possible. For example:
1) There should be no concept of "zones"
2) There should be no limit to the numberof players per server, beyond those imposed by hardware limitations.
3) A player ought to be able to "climb" things (if appropriate for the character), instead of having buildings always be magical walls that
always block movement.